# Options and voting

> Source: https://help.getplannery.com/planning/options-and-voting
> Updated: 2026-09-06

Put two or more candidate places in one slot, let everyone on the trip vote, and pick a winner — or record what you actually did after the day has passed.

**Options** let you keep a slot on a day open: "we'll do exactly one of these, but we haven't decided which." Everyone on the trip can vote, and an Owner or Contributor picks the winner.

## Start a set of Options

1. Open a stop that's already on a day and tap **Add option** in the bar at the bottom.
2. Pick another place the way you'd add any stop. Plannery favors places like the one you're deciding against — other restaurants for a restaurant, and so on.
3. The two now appear on the day as one slot labeled **Options · 2 choices**, with a card for each.

To add more candidates, tap **Add option** in the slot's header, or open any card in the set and use **Add option** there. Only Owners and Contributors can add or remove Options; the stop has to be a place (not a Stay or Transportation).

## Vote

Every card has a **Vote for this** button. Tap it and it turns into **Voted for this**; tap again to take your vote back. You get one vote per set and can change it at any time. Guests can vote too.

Voters' faces show on the card they chose, and the card with the most votes is marked **Front-runner**. Until anyone votes, a card reads **No votes yet**.

The day treats the front-runner as the plan for now: its time, cost, map pin and travel time stand in for the whole slot. With no votes, or a tie, the original stop stands in.

To move the whole set within the day, drag the **Options** strip at its top.

## Pick a winner

An Owner or Contributor opens the **⋮** menu on a card and chooses **Mark as winner**. The winner becomes an ordinary stop in that slot; the others come off the day and are saved to **Want to go** for the people who voted for them (or for the trip's Owner if nobody did). Nothing is deleted.

Open the winner's details and you'll see **Options considered**, listing what it beat. Changed your mind? Tap **Reopen this decision** there and the vote is back on.

**Remove as option**, in the same **⋮** menu, takes a card out of the set without deciding anything.

## When the day passes with no decision

Voting on something that already happened doesn't make sense, so from the next day on the cards stop asking for votes. Owners and Contributors see **We went here** on each card instead; everyone else sees **No decision recorded**.

The trip's Owner also gets a **Where did you go?** prompt when opening the trip (at most once a day). For each undecided slot:

- **We went here** on a card marks it the winner.
- **We went somewhere else** opens the place picker so you can add where you actually went; it joins the set and wins. Close the picker without choosing and the slot is settled as none of them — the cards then read **You went somewhere else**.

## Who hears about it

Votes and decisions show up for everyone the next time they open the trip — the tallies, the front-runner and the winner are shared, not per person. If you receive Plannery's Daily Briefing email during the trip, any open votes for the day are listed in it with a **Cast your vote** link.
